ShaderNodeLocatorΒΆ

Allows peculiar transform operation with a locator.

Mode

This parameter controls the output of the node, either the position, axises or input transform.

  • Position : Computes the position of the locator in the space indicated by Space.
  • I : Computes the I vector of the locator in the space indicated by Space.
  • J : Computes the J vector of the locator in the space indicated by Space.
  • K : Computes the K vector of the locator in the space indicated by Space.
  • Transform : Transforms the Input as a point using the Transform mode.
  • VTransform : Transforms the Input as a vector using the Transform mode.

Space

This parameter is used when Mode is Position, I, J or K, to select in which space the output is expressed.

  • Current : Output is in the Current space (that is camera space).
  • World : Output is in the World space.
  • Shader : Output is in the Shader space.

Transform

This parameter controls the input and output space, when Mode is Transform or VTransform.

  • ToCurrent : Input is transformed from the locator space to the Current space.
  • ToWorld : Input is transformed from the locator space to the World space.
  • ToShader : Input is transformed from the locator space to the Shader space.
  • FromCurrent : Input is transformed from the Current space to the locator space.
  • FromWorld : Input is transformed from the World space to the locator space.
  • FromShader : Input is transformed from the Shader space to the locator space.